

Nowadays, you’ll easily break the 2,000 Regen per Second mark after the Righteous Fire degen. I remember that well-geared Righteous Fire builds used to have about 500 to 600 Life Regeneration per Second, and thought those were incredible numbers. Whilst you might have used Vaal Righteous Fire before, which just removes 30% of your Life pool, Righteous Fire removes 90% of your Life per Second! Nowadays, that sounds less scary then it did when RF builds initially saw the light, as you can effectively find 20% regeneration in the tree anyway, but back in the day you needed to scale up your mitigation to this debuff as much as possible for it to be sustainable. Righteous Fire has the unique mechanic to it which sets the user aflame.

Note that RF doesn’t hit, so even Elemental Reflect is fine.
PATH OF EXILE MARAUDER BUILD MOD
Otherwise, I can’t think of a map mod that could harm you. No Regeneration is basically a no go, as it will kill us in about 10 seconds (as we take 10% of our Life Pool in Damage from RF without regeneration). – Requires Uniques to play it while leveling to avoid respeccing Map Modifiers to be Avoided – Really enjoys leveling up, so you want to level as high as possible – The build will never have excess DPS it will always just about be enough + Incredibly cheap to get off the ground Cons + Being the Burning Man has a satisfying feel to it + Viable in every scenario, be it SSF or HC + Great to learn all content in the game on With its potentially 10,000 Health, a ton of Physical and Elemental Damage Reduction (through Endurance Charges, Maximum Elemental Resistance and Juggernaut’s Unrelenting), it tackles all the content in the game safely, so it is a great build to try and learn Hardcore, boss fights, Solo Self-Found, and more. Rise of the Phoenix is easily farmable through The Sun card. Aside from Kaom's Heart and Saffell's Frame, it uses only Rare items, and while Kaom’s can be replaced by a Rare chest piece at the cost of damage and Life, Saffel’s can be replaced by a Rise of the Phoenix without making any other changes in a Solo Self-Found environment. The build also excels in Hardcore and Solo Self-Found environments. It however is incredibly tanky and has plenty of recovery to be able to stand on top of a boss for long enough for it to die.

Nowadays, the build does significantly more damage, but monsters have been buffed as well, so this build by no means deletes bosses off the planet. It’d take those builds quite the while to kill the highest endgame bosses, like Uber Elder and Shaper back in the day. The downside of Righteous Fire builds usually was their severe lack of damage. That’s why this build effortlessly reaches over 9,000 health, and can, if actively min-maxed, probably reach up to over 10,000. This build is no different: since Righteous Fire scales its damage off of your Maximum health, investing into health has never been so appealing. Righteous Fire is a skill associated with being a tank in Path of Exile for as long as one can possibly remember. However, should we wait to push our guides until the program received its final update, we’d never be able to get you this content before the league hit. You can be assured that you can just follow that iteration of the Path of Building without any issues. You might encounter PoB’s which are outdated but that is either because you’re looking at a Path of Building that was released before the contributors of this program got around to patching it or leveling tree, which hasn’t changed. If a guide says it was updated for a specific challenge league, you can be assured it was actually passed through & adapted for that specific patch.

We are leaving it up as a reference and it might be revived in a later patch. Due to the latest balancing changes, we do not recommend playing this build anymore, as it does not meet the high standards we apply to our guides in terms of fun and performance.
